﻿#include <GlDynamicTexture.h>

GlDynamicTexture::GlDynamicTexture()
	: QSGDynamicTexture()
{

}

GlDynamicTexture::~GlDynamicTexture() {

}

bool GlDynamicTexture::updateTexture() {
	throw std::logic_error("The method or operation is not implemented.");
}
